take BORDER into account for selection. (thx Petr Sabata)

This commit is contained in:
Aurélien Aptel 2011-04-03 21:03:48 +02:00
parent 9b63dd9f43
commit 89c8a3a2d9

8
st.c
View file

@ -392,8 +392,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
if(b) if(b)
*b = e->xbutton.button; *b = e->xbutton.button;
*x = e->xbutton.x/xw.cw; *x = (e->xbutton.x - BORDER)/xw.cw;
*y = e->xbutton.y/xw.ch; *y = (e->xbutton.y - BORDER)/xw.ch;
sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex; sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex;
sel.b.y = MIN(sel.by, sel.ey); sel.b.y = MIN(sel.by, sel.ey);
sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx; sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx;
@ -403,8 +403,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
void void
bpress(XEvent *e) { bpress(XEvent *e) {
sel.mode = 1; sel.mode = 1;
sel.ex = sel.bx = e->xbutton.x/xw.cw; sel.ex = sel.bx = (e->xbutton.x - BORDER)/xw.cw;
sel.ey = sel.by = e->xbutton.y/xw.ch; sel.ey = sel.by = (e->xbutton.y - BORDER)/xw.ch;
} }
void void